The Simulated Camera
Anime Boston 2018
Saturday 11:30AM in Sheraton Panel Public Garden

View current schedule and additional info on the Anime Boston website

Panel Description
Animation can display anything, from any angle, in any space. Yet, it often imitates the mechanics of a real camera - lens flare, the shakiness of a handheld, an out-of-focus shot - to leverage the existing emotions and associations created by live action film.

In this panel, we cover the history of anime director as auteur, animating on a budget, visual storytelling techniques, and how the simulated camera can support the narrative and drive audience empathy.
sakugabooru linked where available
Part 1 - Why the camera?

Part 2 - East vs West

Part 3 - Common Techniques

Part 4 - Serving the Narrative

Part 5 - Active Movement

Part 6 - Synthesis
Sources and Inspiration

See also: an earlier version of this panel from AnimeNYC 2017