The Simulated Camera
Anime NYC 2017
Friday 3:30PM in Panel Room 2
Panel Description
Animation can display anything, from any angle, in any space. Yet, it often imitates the mechanics of a real camera - lens flare, the shakiness of a handheld, an out-of-focus shot - to leverage the existing emotions and associations created by live action film.

In this panel, we cover the history of anime director as auteur, some visual storytelling techniques, and the effect these cultural shorthands have on narrative and audience empathy.

Opening Slides
sakugabooru linked where available
Part 1 - Why the camera?

Part 2 - East vs West

Part 3 - Common Techniques

Part 4 - Serving the Narrative
Sources and Inspiration