Panel Description
Animation can display anything, from any angle, in any space. Yet, it often imitates the mechanics of a real camera - lens flare, the shakiness of a handheld, an out-of-focus shot - to leverage the existing emotions and associations created by live action film.
In this panel, we cover the history of anime director as auteur, animating on a budget, visual storytelling techniques, and how the simulated camera can support the narrative and drive audience empathy.
In this panel, we cover the history of anime director as auteur, animating on a budget, visual storytelling techniques, and how the simulated camera can support the narrative and drive audience empathy.
Resources
  Clips
  
sakugabooru linked where available
    
    
       Part 1 - Why the camera? 
    
    
  
    
    
       Part 2 - East vs West 
    
    
  
    
    
       Part 3 - Common Techniques 
    
    
  
    
    
       Part 4 - Serving the Narrative 
    
    
  
    
    
       Part 5 - Active Movement 
    
    
  
    
    
       Part 6 - Synthesis 
    
    
  
 Sources and Inspiration 
See also: an earlier version of this panel from Anime Boston 2018
